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Unreal Engine C++ API Reference > Runtime > DatasmithCore > FDatasmithMeshUtils
References
Module | DatasmithCore |
Header | /Engine/Source/Runtime/Datasmith/DatasmithCore/Public/DatasmithUtils.h |
Include | #include "DatasmithUtils.h" |
Source | /Engine/Source/Runtime/Datasmith/DatasmithCore/Private/DatasmithUtils.cpp |
static bool ToRawMesh
&40;
const FDatasmithMesh & Mesh,
FRawMesh & RawMesh,
bool bValidateRawMesh
&41;
Parameters
Name | Description |
---|---|
bValidateRawMesh | this boolean indicate if the raw must be valid. For example a collision mesh don't need to have a valid raw mesh |