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Unreal Engine C++ API Reference > Runtime > DatasmithCore > FDatasmithAnimationUtils
References
Module | DatasmithCore |
Header | /Engine/Source/Runtime/Datasmith/DatasmithCore/Public/DatasmithUtils.h |
Include | #include "DatasmithUtils.h" |
Source | /Engine/Source/Runtime/Datasmith/DatasmithCore/Private/DatasmithUtils.cpp |
static ETransformChannelComponents GetChannelTypeComponents
&40;
EDatasmithTransformChannels Channels,
EDatasmithTransformType TransformType
&41;
Remarks
Utility to help handling the components of a channel independently of the transform type