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Analog to UE material domain, besides UE has some other modes currently we only support Surface and LightFunction. since GUI, postproduction materials and so are out of the scope of Datasmith
| Name | EDatasmithShaderUsage |
| Type | enum |
| Header File | /Engine/Source/Runtime/Datasmith/DatasmithCore/Public/DatasmithDefinitions.h |
| Include Path | #include "DatasmithDefinitions.h" |
Syntax
enum EDatasmithShaderUsage
{
Surface,
LightFunction,
}
Values
| Name | Remarks |
|---|---|
| Surface | |
| LightFunction |