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Unreal Engine C++ API Reference > Runtime > DatasmithCore > DirectLink > FDatasmithSceneReceiver > ISceneChangeListener
- FDatasmithSceneReceiver::ISceneChangeListener::OnChangedElement()
- ADatasmithRuntimeActor::OnChangedElement()
References
Module | DatasmithCore |
Header | /Engine/Source/Runtime/Datasmith/DatasmithCore/Public/DirectLink/DatasmithSceneReceiver.h |
Include | #include "DirectLink/DatasmithSceneReceiver.h" |
void OnChangedElement
&40;
DirectLink::FSceneGraphId,
TSharedPtr< IDatasmithElement > Element
&41;