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Containter for storing mesh and material information in Dataflow graph
| Name | UDataflowMesh |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Dataflow/Engine/Public/Dataflow/DataflowMesh.h |
| Include Path | #include "Dataflow/DataflowMesh.h" |
Syntax
UCLASS (MinimalAPI)
class UDataflowMesh : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDataflowMesh
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDataflowMesh
(
const FObjectInitializer& ObjectInitializer |
Dataflow/DataflowMesh.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddMaterials
(
MaterialArrayType&& InMaterials |
Dataflow/DataflowMesh.h | ||
const UE::Geometry::FDynamicMesh3 * GetDynamicMesh() |
Dataflow/DataflowMesh.h | ||
const UE::Geometry::FDynamicMesh3 & GetDynamicMeshRef() |
Dataflow/DataflowMesh.h | ||
const TArray< TObjectPtr< UMaterialInterface > > & GetMaterials() |
Dataflow/DataflowMesh.h | ||
void SetDynamicMesh
(
MeshType&& InMesh |
Dataflow/DataflowMesh.h | ||
void SetMaterials
(
MaterialArrayType&& InMaterials |
Dataflow/DataflowMesh.h |
Protected
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Serialize
(
FArchive& Archive |
Dataflow/DataflowMesh.h |