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API > API/Runtime > API/Runtime/DataflowEngine
| Name | UDataflowBlueprintLibrary |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Dataflow/Engine/Public/Dataflow/DataflowBlueprintLibrary.h |
| Include Path | #include "Dataflow/DataflowBlueprintLibrary.h" |
Syntax
UCLASS (MinimalAPI)
class UDataflowBlueprintLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UDataflowBlueprintLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Find a specific terminal node by name evaluate it using a specific UObject | Dataflow/DataflowBlueprintLibrary.h |
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| Override a Boolean dataflow variable for a specific asset | Dataflow/DataflowBlueprintLibrary.h |
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| Override an Boolean Array dataflow variable for a specific asset | Dataflow/DataflowBlueprintLibrary.h |
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| Override a Float dataflow variable for a specific asset | Dataflow/DataflowBlueprintLibrary.h |
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| Override a Float Array dataflow variable for a specific asset | Dataflow/DataflowBlueprintLibrary.h |
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| Override an Integer dataflow variable for a specific asset | Dataflow/DataflowBlueprintLibrary.h |
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| Override an Integer Array dataflow variable for a specific asset | Dataflow/DataflowBlueprintLibrary.h |
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| Override an Unreal Object dataflow variable for a specific asset | Dataflow/DataflowBlueprintLibrary.h |
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| Override an Unreal Object Array dataflow variable for a specific asset | Dataflow/DataflowBlueprintLibrary.h |
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static bool RegenerateAssetFromDataflow
(
UObject* AssetToRegenerate, |
Regenerate an asset using its corresponding dataflow | Dataflow/DataflowBlueprintLibrary.h |
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