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Dynamic connection object allow a node to add dynamic inputs or outputs backed by a strongly typed properties via a property bag
| Name | FDataflowDynamicConnections |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Dataflow/Engine/Public/Dataflow/DataflowDynamicConnections.h |
| Include Path | #include "Dataflow/DataflowDynamicConnections.h" |
Syntax
USTRUCT ()
struct FDataflowDynamicConnections
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Dataflow/DataflowDynamicConnections.h | |||
FDataflowDynamicConnections
(
UE::Dataflow::FPin::EDirection PInDirection, |
Dataflow/DataflowDynamicConnections.h |
Structs
| Name | Remarks |
|---|---|
| IOwnerInterface |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FConnectionReference | UE::Dataflow::TConnectionReference< FDataflowAllTypes > | Dataflow/DataflowDynamicConnections.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ConnectionNameToPropertyId | TMap< FName, FGuid > | Dataflow/DataflowDynamicConnections.h | ||
| DataflowAssetWeakPtr | TWeakObjectPtr< UDataflow > | Dataflow/DataflowDynamicConnections.h | ||
| DynamicProperties | TArray< FDataflowAllTypes > | Dataflow/DataflowDynamicConnections.h | ||
| OwnerInterface | IOwnerInterface * | Dataflow/DataflowDynamicConnections.h | ||
| PinDirection | UE::Dataflow::FPin::EDirection | Dataflow/DataflowDynamicConnections.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Refresh() |
Dataflow/DataflowDynamicConnections.h |