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FDataflowAssetEdit Structured RestCollection access where the scope of the object controls serialization back into the dynamic collection
Name
FDataflowAssetEdit
Type
class
Header File
/Engine/Source/Runtime/Experimental/Dataflow/Engine/Public/Dataflow/DataflowObject.h
Include Path
#include "Dataflow/DataflowObject.h"
Syntax
class FDataflowAssetEdit
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Constructors
Name
Remarks
Include Path
Unreal Specifiers
FDataflowAssetEdit
(
UDataflow * InAsset,
FPostEditFunctionCallback InCallable
)
Dataflow/DataflowObject.h
Destructors
Typedefs
Name
Type
Remarks
Include Path
FPostEditFunctionCallback
TFunctionRef < void()>
Dataflow/DataflowObject.h
Variables
Public
Name
Type
Remarks
Include Path
Unreal Specifiers
UDataflow
friend
Dataflow/DataflowObject.h
Protected
Name
Type
Remarks
Include Path
Unreal Specifiers
Asset
UDataflow *
Dataflow/DataflowObject.h
PostEditCallback
FPostEditFunctionCallback
Dataflow/DataflowObject.h
Functions
Public