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Interface to be implemented by the context that expose the asset store API
| Name | IContextAssetStoreInterface |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Dataflow/Core/Public/Dataflow/DataflowContextAssetStore.h |
| Include Path | #include "Dataflow/DataflowContextAssetStore.h" |
Syntax
struct IContextAssetStoreInterface
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Create an new asset to be commited later ( when the terminal nodes are evaluated ) When commited, the asset will be duplicated to a final package matching PersistentAssetPath | Dataflow/DataflowContextAssetStore.h | ||
T * AddAssetTyped
(
const FString& AssetPath |
Typed version of the AddAsset virtual method | Dataflow/DataflowContextAssetStore.h | |
void ClearAssets() |
Clear all assets from the store | Dataflow/DataflowContextAssetStore.h | |
| Commit the asset matching the TransientAssetPath If such asset was added previously this will duplicate it and save it to a persistent package | Dataflow/DataflowContextAssetStore.h |