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API > API/Runtime > API/Runtime/D3D12RHI > API/Runtime/D3D12RHI/ID3D12DynamicRHI
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint32 RHIGetResourceDeviceIndex
(
FRHIBuffer* InBuffer |
ID3D12DynamicRHI.h | ||
uint32 RHIGetResourceDeviceIndex
(
FRHITexture* InTexture |
ID3D12DynamicRHI.h |
RHIGetResourceDeviceIndex(FRHIBuffer *)
| Name | RHIGetResourceDeviceIndex |
| Type | function |
| Header File | /Engine/Source/Runtime/D3D12RHI/Public/ID3D12DynamicRHI.h |
| Include Path | #include "ID3D12DynamicRHI.h" |
uint32 RHIGetResourceDeviceIndex
(
FRHIBuffer * InBuffer
) const
RHIGetResourceDeviceIndex(FRHITexture *)
| Name | RHIGetResourceDeviceIndex |
| Type | function |
| Header File | /Engine/Source/Runtime/D3D12RHI/Public/ID3D12DynamicRHI.h |
| Include Path | #include "ID3D12DynamicRHI.h" |
uint32 RHIGetResourceDeviceIndex
(
FRHITexture * InTexture
) const