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API > API/Runtime > API/Runtime/D3D12RHI
Root signature generator for DXC
| Name | FTextRootSignatureCreator |
| Type | struct |
| Header File | /Engine/Source/Runtime/D3D12RHI/Public/D3D12RootSignatureDefinitions.h |
| Include Path | #include "D3D12RootSignatureDefinitions.h" |
Syntax
struct FTextRootSignatureCreator : public D3D12ShaderUtils::FRootSignatureCreator
Inheritance Hierarchy
- FRootSignatureCreator → FTextRootSignatureCreator
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RootFlags | FString | D3D12RootSignatureDefinitions.h | ||
| Table | FString | D3D12RootSignatureDefinitions.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString GenerateString() |
D3D12RootSignatureDefinitions.h |
Overridden from FRootSignatureCreator
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddConstantBufferViewParameter
(
uint32 Register, |
D3D12RootSignatureDefinitions.h | ||
virtual void AddConstantsParameter
(
uint32 Num32BitValues, |
D3D12RootSignatureDefinitions.h | ||
virtual void AddRootFlag
(
D3D12_ROOT_SIGNATURE_FLAGS InFlag |
D3D12RootSignatureDefinitions.h | ||
virtual void AddShaderResourceViewParameter
(
uint32 Register, |
D3D12RootSignatureDefinitions.h | ||
virtual void AddTable
(
ERootSignatureVisibility Visibility, |
D3D12RootSignatureDefinitions.h | ||
virtual void AddUnorderedAccessViewParameter
(
uint32 Register, |
D3D12RootSignatureDefinitions.h |