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Simple base class to help write out a root signature (subclass to generate either to a binary struct or a #define)
| Name | FRootSignatureCreator |
| Type | struct |
| Header File | /Engine/Source/Runtime/D3D12RHI/Public/D3D12RootSignatureDefinitions.h |
| Include Path | #include "D3D12RootSignatureDefinitions.h" |
Syntax
struct FRootSignatureCreator
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FRootSignatureCreator() |
D3D12RootSignatureDefinitions.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Flags | EShaderBindingLayoutFlags | D3D12RootSignatureDefinitions.h | ||
| RegisterSpace | uint32 | D3D12RootSignatureDefinitions.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddConstantBufferViewParameter
(
uint32 Register, |
D3D12RootSignatureDefinitions.h | ||
void AddConstantsParameter
(
uint32 Num32BitValues, |
D3D12RootSignatureDefinitions.h | ||
void AddRootFlag
(
D3D12_ROOT_SIGNATURE_FLAGS Flag |
D3D12RootSignatureDefinitions.h | ||
void AddShaderResourceViewParameter
(
uint32 Register, |
D3D12RootSignatureDefinitions.h | ||
void AddTable
(
ERootSignatureVisibility Visibility, |
D3D12RootSignatureDefinitions.h | ||
void AddUnorderedAccessViewParameter
(
uint32 Register, |
D3D12RootSignatureDefinitions.h | ||
uint32 GetRegisterSpace() |
D3D12RootSignatureDefinitions.h | ||
bool HasFlags
(
EShaderBindingLayoutFlags InFlags |
D3D12RootSignatureDefinitions.h | ||
void SetFlags
(
EShaderBindingLayoutFlags InFlags |
D3D12RootSignatureDefinitions.h | ||
void SetRegisterSpace
(
uint32 InSpace |
D3D12RootSignatureDefinitions.h | ||
bool ShouldSkipType
(
ERootSignatureRangeType Type |
D3D12RootSignatureDefinitions.h |