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API > API/Runtime > API/Runtime/D3D12RHI
| Name | D3D12ShaderUtils::ERootSignatureVisibility |
| Type | enum |
| Header File | /Engine/Source/Runtime/D3D12RHI/Public/D3D12RootSignatureDefinitions.h |
| Include Path | #include "D3D12RootSignatureDefinitions.h" |
Syntax
namespace D3D12ShaderUtils
{
enum ERootSignatureVisibility
{
Vertex,
Pixel,
Geometry,
Mesh,
Amplification,
All,
}
}
Values
| Name | Remarks |
|---|---|
| Vertex | |
| Pixel | |
| Geometry | |
| Mesh | |
| Amplification | |
| All |