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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UStruct
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UStruct
(
const FObjectInitializer& ObjectInitializer |
Constructors. | UObject/Class.h | |
| UObject/Class.h | |||
UStruct
(
EStaticConstructor, |
UObject/Class.h | ||
UStruct
(
const FObjectInitializer& ObjectInitializer, |
UObject/Class.h |
UStruct(const FObjectInitializer &)
Description
Constructors.
| Name | UStruct |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h |
| Include Path | #include "UObject/Class.h" |
UStruct
(
const FObjectInitializer & ObjectInitializer
)
UStruct(UStruct *, SIZE_T, SIZE_T)
| Name | UStruct |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h |
| Include Path | #include "UObject/Class.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp |
UStruct
(
UStruct * InSuperStruct,
SIZE_T ParamsSize,
SIZE_T Alignment
)
UStruct(EStaticConstructor, int32, int32, EObjectFlags)
| Name | UStruct |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h |
| Include Path | #include "UObject/Class.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp |
UStruct
(
EStaticConstructor ,
int32 InSize,
int32 InAlignment,
EObjectFlags InFlags
)
UStruct(const FObjectInitializer &, UStruct *, SIZE_T, SIZE_T)
| Name | UStruct |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h |
| Include Path | #include "UObject/Class.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp |
UStruct
(
const FObjectInitializer & ObjectInitializer,
UStruct * InSuperStruct,
SIZE_T ParamsSize,
SIZE_T Alignment
)