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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObjectBaseUtility
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
Return the dispatch to IsInOuter_ or IsInPackage_ depending on SomeOuter's class. |
UObject/UObjectBaseUtility.h | ||
| Overload to determine if an object is in the specified package which can now be different than its outer chain. | UObject/UObjectBaseUtility.h |
IsIn(const UObject *)
Description
Return the dispatch to IsInOuter_ or IsInPackage_ depending on SomeOuter's class. Legacy function, preferably use IsInOuter or IsInPackage depending on use case.
| Name | IsIn |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectBaseUtility.h |
| Include Path | #include "UObject/UObjectBaseUtility.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectBaseUtility.cpp |
bool IsIn
(
const UObject * SomeOuter
) const
true if the specified object appears somewhere in this object's outer chain.
IsIn(const UPackage *)
Description
Overload to determine if an object is in the specified package which can now be different than its outer chain. Calls IsInPackage.
Overload to determine if an object is in the specified package which can now be different than its outer chain.
| Name | IsIn |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectBaseUtility.h |
| Include Path | #include "UObject/UObjectBaseUtility.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectBaseUtility.cpp |
bool IsIn
(
const UPackage * SomePackage
) const