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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObjectBaseUtility
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Returns the name of this object (with no path information) | UObject/UObjectBaseUtility.h | ||
| Optimized version of GetName that overwrites an existing string | UObject/UObjectBaseUtility.h |
GetName()
Description
Returns the name of this object (with no path information)
| Name | GetName |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectBaseUtility.h |
| Include Path | #include "UObject/UObjectBaseUtility.h" |
FString GetName() const
Name of the object.
GetName(FString &)
Description
Optimized version of GetName that overwrites an existing string
| Name | GetName |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectBaseUtility.h |
| Include Path | #include "UObject/UObjectBaseUtility.h" |
void GetName
(
FString & ResultString
) const