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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObjectBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Register
(
const TCHAR* PackageName, |
Enqueue the registration for this object. | UObject/UObjectBase.h | |
| Enqueue the registration for this object. | UObject/UObjectBase.h |
Register(const TCHAR , const TCHAR )
Description
Enqueue the registration for this object.
| Name | Register |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectBase.h |
| Include Path | #include "UObject/UObjectBase.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectBase.cpp |
void Register
(
const TCHAR * PackageName,
const TCHAR * Name
)
Register(class UClass ()(), const TCHAR , const TCHAR )
Description
Enqueue the registration for this object.
| Name | Register |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectBase.h |
| Include Path | #include "UObject/UObjectBase.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectBase.cpp |
void Register
(
class UClass * StaticClassFn,
const TCHAR * PackageName,
const TCHAR * Name
)