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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > UStruct > operator new
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h |
Include | #include "UObject/Class.h" |
void * operator new
(
const size_t InSize,
EInternal InInternalOnly,
UObject * InOuter,
FName InName,
EObjectFlags InSetFlags
)
Remarks
For internal use only; use StaticConstructObject() to create new objects.