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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > UStruct
- UObject::TagSubobjects()
- UStruct::TagSubobjects()
- UClass::TagSubobjects()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h |
Include | #include "UObject/Class.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp |
virtual void TagSubobjects
&40;
EObjectFlags NewFlags
&41;
Remarks
Tags objects that are part of the same asset with the specified object flag, used for GC checking
Parameters
Name | Description |
---|---|
ObjectFlags | Object Flags to enable on the related objects |