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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > UScriptStruct > TCppStructOps
- UScriptStruct::ICppStructOps::ImportTextItem()
- UScriptStruct::TCppStructOps::ImportTextItem()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h |
Include | #include "UObject/Class.h" |
virtual bool ImportTextItem
&40;
const TCHAR &42;& Buffer,
void &42; Data,
int32 PortFlags,
class UObject &42; OwnerObject,
FOutputDevice &42; ErrorText
&41;
Remarks
Import this structure true if the copy was imported, otherwise it will fall back to FStructProperty::ImportText