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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > UScriptStruct > ICppStructOps > Serialize
- UScriptStruct::ICppStructOps::Serialize()
- UScriptStruct::TCppStructOps::Serialize()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h |
Include | #include "UObject/Class.h" |
bool Serialize
&40;
FArchive & Ar,
void &42; Data
&41;
Remarks
Serialize this structure true if the package is new enough to support this, if false, it will fall back to ordinary script struct serialization