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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > UScriptStruct > ICppStructOps
- UScriptStruct::ICppStructOps::NetSerialize()
- UScriptStruct::TCppStructOps::NetSerialize()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h |
Include | #include "UObject/Class.h" |
bool NetSerialize
&40;
FArchive & Ar,
class UPackageMap &42; Map,
bool & bOutSuccess,
void &42; Data
&41;
Remarks
Net serialize this structure true if the struct was serialized, otherwise it will fall back to ordinary script struct net serialization