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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > UPackage
- UObject::IsNameStableForNetworking()
- UPackage::IsNameStableForNetworking()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Package.h |
Include | #include "UObject/Package.h" |
virtual bool IsNameStableForNetworking&40;&41; const
Remarks
IsNameStableForNetworking means an object can be referred to its path name (relative to outer) over the network