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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject > API/Runtime/CoreUObject/UObject/UObjectRedirector
- UObject::NeedsLoadForEditorGame()
- UObjectRedirector::NeedsLoadForEditorGame()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectRedirector.h |
Include | #include "UObject/ObjectRedirector.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/ObjectRedirector.cpp |
virtual bool NeedsLoadForEditorGame&40;&41; const
Remarks
Called during saving to include this object in client/servers running in editor builds, even if they wouldn't normally be. If false, this object will still get loaded if NeedsLoadForServer/Client are true true if this object should always be loaded for games running in editor builds