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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > UObjectBaseUtility
Deprecated * IsPendingKill() should no longer be used. Use IsValid(Object), IsValidChecked(Object) or GetValid(Object) instead.
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectBaseUtility.h |
Include | #include "UObject/UObjectBaseUtility.h" |
bool IsPendingKill&40;&41; const
Remarks
Checks the PendingKill flag to see if it is dead but memory still valid