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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > UObjectBaseUtility > IsIn
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectBaseUtility.h |
Include | #include "UObject/UObjectBaseUtility.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectBaseUtility.cpp |
bool IsIn
(
const UObject * SomeOuter
) const
Remarks
Return the dispatch to IsInOuter_ or
IsInPackage_ depending on SomeOuter's class. Legacy function, preferably use IsInOuter or IsInPackage depending on use case.
true if the specified object appears somewhere in this object's outer chain.