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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > UObjectBaseUtility
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectBaseUtility.h |
Include | #include "UObject/UObjectBaseUtility.h" |
TStatId GetStatID
&40;
bool bForDeferredUse
&41; const
Remarks
Returns the stat ID of the object, used for profiling. This will create a stat ID if needed.
Parameters
Name | Description |
---|---|
bForDeferred | If true, a stat ID will be created even if a group is disabled |