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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > UObjectBaseUtility > GetName
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectBaseUtility.h |
Include | #include "UObject/UObjectBaseUtility.h" |
void GetName
&40;
FString & ResultString
&41; const
Remarks
Optimized version of GetName that overwrites an existing string