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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > UObjectBaseUtility > GetFullName
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectBaseUtility.h |
Include | #include "UObject/UObjectBaseUtility.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectBaseUtility.cpp |
FString GetFullName
(
const UObject * StopOuter,
EObjectFullNameFlags Flags
) const
Remarks
Returns the fully qualified pathname for this object as well as the name of the class, in the format: 'ClassName Outermost[.Outer].Name'.
safe to call on NULL object pointers! Returns the fully qualified pathname for this object as well as the name of the class, in the format: 'ClassName Outermost.[Outer:]Name'.
safe to call on NULL object pointers!
Parameters
Name | Description |
---|---|
StopOuter | if specified, indicates that the output string should be relative to this object. if StopOuter does not exist in this object's Outer chain, the result would be the same as passing NULL. |
Flags | flags that control the behavior of full name generation |
StopOuter | if specified, indicates that the output string should be relative to this object. if StopOuter does not exist in this object's Outer chain, the result would be the same as passing NULL. |