Navigation
Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > UObjectBaseUtility
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectBaseUtility.h |
Include | #include "UObject/UObjectBaseUtility.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectClusters.cpp |
void AddToCluster
&40;
UObjectBaseUtility &42; ClusterRootOrObjectFromCluster,
bool bAddAsMutableObject
&41;
Remarks
Adds this objects to a GC cluster that already exists
Parameters
Name | Description |
---|---|
ClusterRootOrObjectFromCluster | Object that belongs to the cluster we want to add this object to. |
Add | this object to the target cluster as a mutable object without adding this object's references. |