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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > UObjectBase
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectBase.h |
Include | #include "UObject/UObjectBase.h" |
uint32 GetUniqueID&40;&41; const
Remarks
Returns the unique ID of the object...these are reused so it is only unique while the object is alive. Useful as a tag.