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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > UObject
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h |
Include | #include "UObject/Object.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/ScriptCore.cpp |
void execPopExecutionFlowIfNot
&40;
FFrame & Stack,
void &42; Result
&41;
Remarks
Pops a code offset from the execution flow stack and starts execution there, if a condition is not true. If there are no stack entries left, it is treated as an execution error.