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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > UObject
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h |
Include | #include "UObject/Object.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp |
static void UpdateClassesExcludedFromDedicatedClient
&40;
const TArray< FString > & InClassNames,
const TArray< FString > & InModulesNames
&41;
Remarks
Update the list of classes that we should exclude from dedicated client builds