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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > UObject
Warnings * Unless ForceNoResetLoaders is passed in, this will cause a flush of all level streaming.
- UObject::Rename()
- UStringTable::Rename()
- UDataprepAsset::Rename()
- ULevelSequence::Rename()
- UUserDefinedEnum::Rename()
- UMaterialFunctionInterface::Rename()
- UTimelineTemplate::Rename()
- UMaterialInterface::Rename()
- UModel::Rename()
- UBlueprint::Rename()
- UActorComponent::Rename()
- AActor::Rename()
- UWorld::Rename()
- UClass::Rename()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h |
Include | #include "UObject/Object.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp |
virtual bool Rename
&40;
const TCHAR &42; NewName,
UObject &42; NewOuter,
ERenameFlags Flags
&41;
Remarks
Rename this object to a unique name, or change its outer.
Unless ForceNoResetLoaders is passed in, this will cause a flush of all level streaming.
Parameters
Name | Description |
---|---|
NewName | The new name of the object, if null then NewOuter should be set |
NewOuter | New Outer this object will be placed within, if null it will use the current outer |
Flags | Flags to specify what happens during the rename |