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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > UObject
- UObject::RegenerateClass()
- UControlRigBlueprint::RegenerateClass()
- URigVMBlueprint::RegenerateClass()
- UControlRigBlueprint::RegenerateClass()
- UBlueprintGeneratedClass::RegenerateClass()
- UBlueprint::RegenerateClass()
- UControlRigBlueprint::RegenerateClass()
- URigVMBlueprint::RegenerateClass()
- UControlRigBlueprint::RegenerateClass()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h |
Include | #include "UObject/Object.h" |
virtual UClass &42; RegenerateClass
&40;
UClass &42; ClassToRegenerate,
UObject &42; PreviousCDO
&41;
Remarks
Called on the target when a class is loaded with ClassGeneratedBy is loaded. Should regenerate the class if needed, and return the updated class Updated instance of the class, if needed, or NULL if no regeneration was necessary