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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > UObject > PreEditChange
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h |
Include | #include "UObject/Object.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp |
virtual void PreEditChange
(
class FEditPropertyChain & PropertyAboutToChange
)
Remarks
This alternate version of PreEditChange is called when properties inside structs are modified. The property that was actually modified is located at the tail of the list. The head of the list of the FStructProperty member variable that contains the property that was modified.
Parameters
Name | Description |
---|---|
PropertyAboutToChange | the property that is about to be modified |