Navigation
Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > UObject > PreEditChange
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h |
Include | #include "UObject/Object.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp |
virtual void PreEditChange
(
FProperty * PropertyAboutToChange
)
Remarks
This is called when a property is about to be modified externally
Parameters
Name | Description |
---|---|
PropertyThatWillChange | Property that will be changed |