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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > UObject
Type | Name | Description | |
---|---|---|---|
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void | PreEditChange
(
FProperty* PropertyAboutToChange |
This is called when a property is about to be modified externally |
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void | PreEditChange
(
FEditPropertyChain& PropertyAboutToChange |
This alternate version of PreEditChange is called when properties inside structs are modified. |