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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > UObject
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h |
Include | #include "UObject/Object.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp |
void LoadConfig
&40;
UClass &42; ConfigClass,
const TCHAR &42; Filename,
uint32 PropagationFlags,
class FProperty &42; PropertyToLoad
&41;
Remarks
Imports property values from an .ini file.
Parameters
Name | Description |
---|---|
Class | the class to use for determining which section of the ini to retrieve text values from |
Filename | indicates the filename to load values from; if not specified, uses ConfigClass's ClassConfigName |
PropagationFlags | indicates how this call to LoadConfig should be propagated; expects a bitmask of UE::ELoadConfigPropagationFlags values. |
PropertyToLoad | if specified, only the ini value for the specified property will be imported. |