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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > UObject
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h |
Include | #include "UObject/Object.h" |
virtual bool IsCachedCookedPlatformDataLoaded
(
const ITargetPlatform * TargetPlatform
)
Remarks
Have we finished loading all the cooked platform data for the target platforms requested in BeginCacheForCookedPlatformData
Parameters
Name | Description |
---|---|
TargetPlatform | target platform to check for cooked platform data |