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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject > API/Runtime/CoreUObject/UObject/UObject
- UObject::ExportCustomProperties()
- ULandscapeTextureBackedRenderTargetBase::ExportCustomProperties()
- ULandscapeMeshCollisionComponent::ExportCustomProperties()
- UK2Node_EditablePinBase::ExportCustomProperties()
- ULandscapeHeightfieldCollisionComponent::ExportCustomProperties()
- ULandscapeMeshCollisionComponent::ExportCustomProperties()
- UDynamicMesh::ExportCustomProperties()
- UStaticMeshComponent::ExportCustomProperties()
- UEdGraphNode::ExportCustomProperties()
- UK2Node_EditablePinBase::ExportCustomProperties()
- UTexture::ExportCustomProperties()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h |
Include | #include "UObject/Object.h" |
virtual void ExportCustomProperties
&40;
FOutputDevice & Out,
uint32 Indent
&41;
Remarks
Exports the property values for the specified object as text to the output device. Override this if you need custom support for copy/paste.
Parameters
Name | Description |
---|---|
Out | The output device to send the exported text to |
Indent | Number of spaces to prepend to each line of output |