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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > UObject > CreateDefaultSubobject
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h |
Include | #include "UObject/Object.h" |
template<class TReturnType, class TClassToConstructByDefault>
TReturnType &42; CreateDefaultSubobject
&40;
FName SubobjectName,
bool bTransient
&41;
Remarks
Create a component or subobject, allows creating a child class and returning the parent class.
Parameters
Name | Description |
---|---|
TReturnType | Class of return type, all overrides must be of this type |
TClassToConstructByDefault | Class of object to actually construct, must be a subclass of TReturnType |
SubobjectName | Name of the new component |
bTransient | True if the component is being assigned to a transient property. This does not make the component itself transient, but does stop it from inheriting parent defaults |