Navigation
Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > UObject
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h |
Include | #include "UObject/Object.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp |
void ConditionalPostLoadSubobjects
(
struct FObjectInstancingGraph * OuterInstanceGraph
)
Remarks
Instances subobjects and components for objects being loaded from disk, if necessary. Ensures that references between nested components are fixed up correctly.
Parameters
Name | Description |
---|---|
OuterInstanceGraph | when calling this method on subobjects, specifies the instancing graph which contains all instanced subobjects and components for a subobject root. |