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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > UObject
- UObject::ClearCachedCookedPlatformData()
- UVirtualTexture2D::ClearCachedCookedPlatformData()
- USoundSourceBus::ClearCachedCookedPlatformData()
- UOpenColorIOColorTransform::ClearCachedCookedPlatformData()
- USparseVolumeTextureFrame::ClearCachedCookedPlatformData()
- UBodySetup::ClearCachedCookedPlatformData()
- UMaterialInstance::ClearCachedCookedPlatformData()
- UMaterial::ClearCachedCookedPlatformData()
- USoundWave::ClearCachedCookedPlatformData()
- USoundSourceBus::ClearCachedCookedPlatformData()
- UStaticMesh::ClearCachedCookedPlatformData()
- UTexture::ClearCachedCookedPlatformData()
- UVirtualTexture2D::ClearCachedCookedPlatformData()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h |
Include | #include "UObject/Object.h" |
virtual void ClearCachedCookedPlatformData
&40;
const ITargetPlatform &42; TargetPlatform
&41;
Remarks
Clears cached cooked platform data for specific platform
Parameters
Name | Description |
---|---|
TargetPlatform | target platform to cache platform specific data for |