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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > UObject
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h |
Include | #include "UObject/Object.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp |
static bool CanCreateInCurrentContext
&40;
UObject &42; Template
&41;
Remarks
Determines if you can create an object from the supplied template in the current context (editor, client only, dedicated server, game/listen) This calls NeedsLoadForClient & NeedsLoadForServer