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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject > API/Runtime/CoreUObject/UObject/UObject
- UObject::CallRemoteFunction()
- UUIFrameworkWidget::CallRemoteFunction()
- UGameplayAbility::CallRemoteFunction()
- UMovieSceneSequencePlayer::CallRemoteFunction()
- UActorComponent::CallRemoteFunction()
- AActor::CallRemoteFunction()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h |
Include | #include "UObject/Object.h" |
virtual bool CallRemoteFunction
&40;
UFunction &42; Function,
void &42; Parms,
struct FOutParmRec &42; OutParms,
FFrame &42; Stack
&41;
Remarks
Call the actor's function remotely
Parameters
Name | Description |
---|---|
Function | function to call |
Parameters | arguments to the function call |
Stack | stack frame for the function call |