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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > UObject
- UObject::BeginCacheForCookedPlatformData()
- APCGWorldActor::BeginCacheForCookedPlatformData()
- UVirtualTexture2D::BeginCacheForCookedPlatformData()
- USoundSourceBus::BeginCacheForCookedPlatformData()
- UCustomizableObjectPopulation::BeginCacheForCookedPlatformData()
- UNaniteDisplacedMesh::BeginCacheForCookedPlatformData()
- UOpenColorIOColorTransform::BeginCacheForCookedPlatformData()
- UNiagaraSystem::BeginCacheForCookedPlatformData()
- USparseVolumeTextureFrame::BeginCacheForCookedPlatformData()
- UPoseSearchDatabase::BeginCacheForCookedPlatformData()
- UAnimSequence::BeginCacheForCookedPlatformData()
- UBodySetup::BeginCacheForCookedPlatformData()
- UStaticMeshComponent::BeginCacheForCookedPlatformData()
- USkeletalMesh::BeginCacheForCookedPlatformData()
- ULandscapeComponent::BeginCacheForCookedPlatformData()
- UMaterialInstance::BeginCacheForCookedPlatformData()
- ULevel::BeginCacheForCookedPlatformData()
- UBlueprint::BeginCacheForCookedPlatformData()
- UNiagaraScript::BeginCacheForCookedPlatformData()
- UMaterial::BeginCacheForCookedPlatformData()
- USoundWave::BeginCacheForCookedPlatformData()
- USoundSourceBus::BeginCacheForCookedPlatformData()
- UCustomizableObject::BeginCacheForCookedPlatformData()
- UStaticMesh::BeginCacheForCookedPlatformData()
- UTexture::BeginCacheForCookedPlatformData()
- UVirtualTexture2D::BeginCacheForCookedPlatformData()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h |
Include | #include "UObject/Object.h" |
virtual void BeginCacheForCookedPlatformData
&40;
const ITargetPlatform &42; TargetPlatform
&41;
Remarks
Starts caching of platform specific data for the target platform Called when cooking before serialization so that object can prepare platform specific data Not called during normal loading of objects
Parameters
Name | Description |
---|---|
TargetPlatform | target platform to cache platform specific data for |