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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > UMetaData > Serialize
- UObject::Serialize()
- UMetaData::Serialize()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/MetaData.h |
Include | #include "UObject/MetaData.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/MetaData.cpp |
virtual void Serialize
&40;
FStructuredArchive::FRecord Record
&41;
Remarks
Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.