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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > UGCObjectReferencer
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/GCObject.h |
Include | #include "UObject/GCObject.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/Misc/GCObjectReferencer.cpp |
bool GetReferencerName
&40;
UObject &42; Object,
FString & OutName,
bool bOnlyIfAddingReferenced
&41; const
Remarks
Get the name of the first FGCObject that owns this object. true if the object was found.
Parameters
Name | Description |
---|---|
Object | The object that we're looking for. |
OutName | the name of the FGCObject that reports this object. |
bOnlyIfAddingReferenced | Only try to find the name if we are currently inside AddReferencedObjects |