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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > UField
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h |
Include | #include "UObject/Class.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp |
FString GetAuthoredName&40;&41; const
Remarks
Returns a human readable string that was assigned to this field at creation. By default this is the same as GetName() but it can be overridden if that is an internal-only name. This name is consistent in editor/cooked builds, is not localized, and is useful for data import/export.